🧠 PsyGames
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All 48 trainers

Every PsyGames exercise is a validated paradigm from cognitive science. Tap any to see what it trains — all free, no ads, no account.

Schulte: Attention Find numbers from 1 to N
What it trains

Visual scanning, peripheral vision and focus speed.

How it works

Find the numbers 1→N in order on the grid as fast as you can.

Difficulty

Grid grows from 3×3 to 7×7.

Full description →
Proofread: Focus Find specific letters
What it trains

Selective and sustained attention.

How it works

Scan the text and mark every target letter — no misses, no false taps.

Difficulty

Longer text, more distractor letters.

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Find Differences Spot what differs between two scenes
What it trains

Visual comparison and attention to detail.

How it works

Compare two scenes and spot every difference.

Difficulty

More and subtler differences, time limit.

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Word Pairs: Memory Memorize word pairs
What it trains

Associative verbal memory (paired-associate learning).

How it works

Memorize pairs of words, then recall the partner when one is shown.

Difficulty

More pairs, shorter study time.

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Mnemonics: Sequence Words and numbers in order
What it trains

Sequential memory and mnemonic encoding.

How it works

Hold an ordered list of words and numbers, then reproduce the order.

Difficulty

Longer sequences, mixed words and digits.

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N-back: Working memory Does flash position match one from N steps back?
What it trains

Working memory and fluid updating.

How it works

Decide whether the current flash matches the one N steps back.

Difficulty

N grows 1→2→3+; dual modality is hardest.

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Digit Span Repeat sequence forward or backward
What it trains

Short-term verbal memory span.

How it works

Repeat the digit string — forward or backward.

Difficulty

Longer strings; backward is harder than forward.

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Memory Matrix Memorise and repeat lit cells
What it trains

Visuospatial short-term memory.

How it works

Memorize the lit cells on the grid, then reproduce them.

Difficulty

Bigger grid, more cells, shorter flash.

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Picture Pairs Reveal every matching pair
What it trains

Visual memory and recognition.

How it works

Flip cards to find every matching pair from memory.

Difficulty

More pairs, shorter preview.

Full description →
Reading Span: Memory Judge sense, recall last words
What it trains

Working memory under language processing.

How it works

Judge whether each sentence makes sense, then recall the last word of each.

Difficulty

More sentences per set.

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Corsi Blocks Repeat the block sequence
What it trains

Visuospatial short-term memory.

How it works

Repeat the sequence in which the blocks light up.

Difficulty

Longer block sequences.

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OSpan: Math+Memory Solve equations, remember letters
What it trains

Complex working memory: storage plus processing.

How it works

Solve a quick equation, memorize a letter, then recall all letters in order.

Difficulty

More items per set.

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Spatial Span (Backward) Reproduce sequence in reverse
What it trains

Visuospatial working memory and reversal.

How it works

Reproduce the spatial sequence in reverse order.

Difficulty

Longer sequences.

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Span: Sequence Memory Digits or space, forward or backward
What it trains

Sequence memory — verbal or spatial.

How it works

Reproduce digit or spatial sequences, forward or backward.

Difficulty

Length, direction and modality scale up.

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Tower of Hanoi Move all discs to the right peg
What it trains

Planning and means-end reasoning.

How it works

Move all discs to the target peg — never a larger disc on a smaller one.

Difficulty

More discs (minimum moves grow as 2ⁿ−1).

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Sudoku 6×6 Digits 1–6 in each row, column and block
What it trains

Deductive logic and constraint satisfaction.

How it works

Fill the grid so digits 1–6 appear once in each row, column and block.

Difficulty

Fewer given digits (easy → hard).

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Anagrams Reassemble word from shuffled letters
What it trains

Verbal flexibility and lexical access.

How it works

Rearrange the shuffled letters into a valid word.

Difficulty

Longer words, fewer hints.

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Patterns: Reasoning Continue the number sequence
What it trains

Inductive reasoning.

How it works

Infer the rule and continue the number sequence.

Difficulty

More complex rules.

Full description →
SET: Triples Find a triple by 4 attributes
What it trains

Abstract reasoning and feature analysis.

How it works

Find a triple where each of 4 attributes is all-same or all-different.

Difficulty

More cards on the table, time pressure.

Full description →
Mental Rotation Find the rotated copy of a shape
What it trains

Spatial visualization.

How it works

Pick the shape that is a rotation — not a mirror — of the target.

Difficulty

Larger rotation angles, 3D shapes.

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Tower of London Rearrange balls in minimum moves
What it trains

Planning and forethought.

How it works

Reach the goal arrangement of balls in the fewest moves.

Difficulty

More moves required to solve.

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Attention Conflict Suppress automatic conflicting response
What it trains

Cognitive control and interference suppression.

How it works

Respond to the relevant feature while suppressing the conflicting automatic one.

Difficulty

More conflict trials, faster pace.

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Inhibition Go/No-Go and Stop-Signal in one game
What it trains

Response inhibition (Go/No-Go and Stop-Signal combined).

How it works

Act on Go, withhold on No-Go, and abort when the stop signal appears.

Difficulty

Shorter windows, more stop trials.

Full description →
Stroop: Inhibition Ink colour, not the word meaning
What it trains

Inhibition of the automatic reading response.

How it works

Name the ink colour — not the word.

Difficulty

More incongruent trials, faster.

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Go / No-Go: Inhibition Tap on green, hold on red
What it trains

Impulse control.

How it works

Tap on green, hold back on red.

Difficulty

Rarer No-Go, faster stimuli.

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Stop-Signal: Inhibition Press Go, but stop on signal
What it trains

Action cancellation.

How it works

Respond fast, but cancel the action when the stop signal appears.

Difficulty

Later and rarer stop signals.

Full description →
Trail Making 1→A→2→B→3 — attention switching
What it trains

Attention switching and processing speed.

How it works

Connect targets alternating two rules — 1→A→2→B→3…

Difficulty

More items; mixed sequence is hardest.

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Task Switching Alternate number/letter rules
What it trains

Cognitive flexibility.

How it works

Alternate between a number rule and a letter rule on cue.

Difficulty

Faster switches, less cueing.

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WCST: Rules Find the hidden sorting rule
What it trains

Rule inference and set-shifting.

How it works

Discover the hidden sorting rule from feedback — it changes without warning.

Difficulty

More frequent rule shifts.

Full description →
Flanker: Arrows React to the central arrow
What it trains

Selective attention and interference control.

How it works

Respond to the central arrow, ignoring the flanking arrows.

Difficulty

More incongruent trials, faster.

Full description →
Emotional Stroop Font color vs word meaning
What it trains

Emotional interference control.

How it works

Name the font colour, ignoring the emotional meaning of the word.

Difficulty

Stronger emotional words.

Full description →
BART: Risk Balloon Pump balloon or cash out
What it trains

Risk assessment and impulse control.

How it works

Pump the balloon for more reward — or bank it before it bursts.

Difficulty

Variable, unknown burst points.

Full description →
Iowa: 4 Decks Learn to avoid disadvantageous decks
What it trains

Value-based decision learning.

How it works

Learn by feedback to favour the advantageous decks.

Difficulty

Shifting payoff schedules.

Full description →
PRL: Reversal Learning One of 2 colors pays +10. When rule reverses — switch
What it trains

Adaptive learning and flexibility.

How it works

Pick the rewarding colour; when the rule reverses, switch.

Difficulty

More frequent reversals.

Full description →
Counter: Math Make sums X+Y=Z
What it trains

Mental arithmetic and speed.

How it works

Combine numbers to make the target sum, X+Y=Z.

Difficulty

Bigger numbers, time limit.

Full description →
Mental Math Sprint Solve as many problems as possible in time
What it trains

Calculation speed.

How it works

Solve as many problems as you can against the clock.

Difficulty

Harder operations, less time.

Full description →
Number Bonds: Math Find numbers that sum to target
What it trains

Number sense and decomposition.

How it works

Pick the numbers that add up to the target.

Difficulty

Bigger targets, more options.

Full description →
Targets: Reaction React to colored objects
What it trains

Reaction speed and selective response.

How it works

Hit the valid coloured targets, avoid the rest.

Difficulty

Faster, more distractors.

Full description →
Choice RT: Speed Tap in the arrow direction
What it trains

Choice reaction time.

How it works

Tap in the arrow's direction as fast as possible.

Difficulty

More choices, faster onset.

Full description →
Visual Search Find T among many Ls
What it trains

Selective attention and feature binding.

How it works

Find the target T among many distractor Ls.

Difficulty

More distractors; conjunction search is hardest.

Full description →
SDMT: Symbol→Digit Encode symbols by lookup table
What it trains

Processing speed and coding.

How it works

Convert symbols to digits using the key — as fast as possible.

Difficulty

Under time pressure.

Full description →
Posner Cuing: Attention React to target; cue may mislead
What it trains

Spatial orienting of attention.

How it works

Respond to the target; the cue may point to it truly or falsely.

Difficulty

More invalid cues, shorter cue-target gap.

Full description →
ANT: Attention Networks 3 attention networks in one test
What it trains

Alerting, orienting and executive attention together.

How it works

Respond to a central arrow combined with cues and flankers.

Difficulty

Combined cue and flanker conditions.

Full description →
CPT: Sustained Attention Respond to all letters except X
What it trains

Vigilance and response inhibition over time.

How it works

Respond to every letter except the rare target X.

Difficulty

Longer blocks, rarer targets.

Full description →
Phonemic Fluency (COWAT) Name max words on a letter in 60s
What it trains

Verbal fluency and retrieval.

How it works

Name as many words as you can starting with a given letter in 60s.

Difficulty

Rarer starting letters.

Full description →
Story Recall: detail memory Read a story → recall now and after 90s
What it trains

Episodic memory for detail (immediate and delayed).

How it works

Read a short story, then recall it now and again after 90 seconds.

Difficulty

Longer stories, more detail to hold.

Full description →
Reading the Mind in the Eyes Guess emotion from the eyes
What it trains

Social cognition and emotion recognition.

How it works

Infer the person's mental state from a photo of the eyes alone.

Difficulty

Subtler, more similar expressions.

Full description →
Simon: Color vs Position Color tells which button; position distracts
What it trains

Spatial interference control.

How it works

The colour tells which side to press; the position tries to distract you.

Difficulty

More incongruent trials, faster.

Full description →